Friday, 30 September 2011


Well, the game play stays pretty much the same but your tactics MUST change. The only useful tactic that you can keep using is to jump onto a car and kick the zombies away. Jumping onto a vehicle is the best way that i found to get out of the way of a rammer type zombie. I like to keep a couple of Molotov's handy just for them. If you can, i find it best to hit them with a Molotov from a vantage point then go at them with your best weapon.

When you start doing missions for the church peoples, you get missions taking you through sewers and places that are underground. You will start coming up against squatters and rouge people that you can kill for weapons and ammo. I find the sewer mission a bit buggy as I seem to repeatedly get stuck on a ladder and cannot get off. It took me about ten minutes to get unstuck from a ladder at one point so watch out for that stuff.

You will start coming across zombies that carry better and better weapons. The weapons they drop aren't really all that strong for use against them as the weapons you can build/modify/upgrade are far stronger and deliver more damage than ones that they drop. Picking up random bits of junk that you come across has its advantages as pretty much all of it gets used for something.

If you are desperate for money you can sell diamonds that you find around the place for 1500 bucks i think. The best place to get them is from the lady Svetlana out in a bungalow off from one of the beach areas. But you have to trade bottles of champaign for them. There is also a game builders mod you can get that uses 5 lots of diamonds in its construction. I regretted making it because i had far better weapons by the time i made it.  SAVE YOUR METAL SCRAPS. You use them to make ammo for your guns.

Wednesday, 14 September 2011


Well, the killing of the undead continues. Ive moved onto the third major area. I admit its taken me a while to figure out that some quests cannot be completed until you reach a lot further into the game. They pay a fair bit in XP and im assuming the item reward will be just as good. I managed to pick up a quest reward that allows you to upgrade any weapon you have that is metal. I upgraded a rare item i found that makes it damn near godlike. A machete that does over 300 damage on its own. Now it has the ability to shock the zombie as well. Allwoing you to keep your attacks up.

As the zombies level increase so does their resistance to your attacks naturally. They get harder and harder to knock down and slashing attacks get harder to chop off the limbs and head. There is even a MOD that you can attatch to your weapons that deploys an acidic poison that will gradually kill them. You do gradually get guns but most of them are quite weak as are the starting weapon types but its worth it. When you finish the armoured truck mission you get to a chapel. One of the people there offers his gun as a reward. But I have yet to see ammunition appear anywhere.

But one thing that is really good about the chapel is that the girl you take with you to the chapel can store any weapons / items that you don't want to carry with you. Especially weapons that you pick up but aren't high enough to use yet. Even if you cannot use the weapons then they can be upgraded and modified to improve them before you can even use them. You can upgrade yourself as well in the sense that you can learn different abilities. It is helpful that you can upgrade you carrying capacity. You can also learn the lockpick skill to open metal chests. They tend to have very good weapons in them.

But just as the zombies, they can be either empty or carry any type of weapon or item. But the chance they have an epic weapon in them is quite high. Enjoy. I have to play some more bye bye now   :)

Friday, 9 September 2011


You get a few missions from the peoples around the light house you get a few nice rewards for about three or four including a car. However I recommend doing a few more little missions first as you get some new weapon designs to build like the deodorant bomb. HA! That bomb is freaking awesome lol.lure the zombies into a large shack and farkofski out the other side and throw the bomb at the top of a door so it bounces back behind you. If you time it right you kill them all and probably never have to shave  or wax your back again if your a male character.

I'm still a little undecided about how the driving is. You can drive easily enough with standard controls. But I can never keep my bloody windshield. I always break it by hitting the zombies too fast and my character elbows the window out so you can see again. And make no mistake the zombies can and will get you even if you are in a car with good windows. Even the bigger zombie types may need to be run over several times to kill them so be carefull getting out of the car also.

I've noticed that all the objects that are mission specific and various other items you need from time to time always regenerate/re-spawn after you go far enough away. Be wary as not all items re-spawn so only use or take what you need as far as the soda cans go. And I strongly suggest that you keep your health above three quarters if not full at all times as you may stumble upon a whole nest of zombies.

When you get missions pay attention to the difficulty level. The higher the difficulty level the more zombies there will be and a good chance there will be a different type or stronger zombie there that you haven't coma across before. Use the terrain and surrounding areas to your advantage. and lure the larger groups into kill zones if you can. Or just use my fav tactic and plow through them in a car.

Thursday, 8 September 2011


Just started playing DEAD ISLAND. This is gonna be a kinda walk-through / review. Its my first one so stick with me.

The cinematic's so far are quite good. Using the game itself to make the cut scenes. Finding this is quite easy as items that can be picked up, moved or searched are highlighted or have an action icon above it when you look at it or close to it. I guess it allows more focus on action but useful all the same. My XBOX version was the UBER edition and came with the new X12 Headset. The sound is really good. When people scream as they are thrown over the railing you can literally hear them scream all the way down lol.

After I got through the elevator, i went down the hallways and spotted the first few zombies. They chase you and you have to run to the storage room. So i ran. What i didn't realize at the time was that you have to turn around as one of the doors have opened and you run back through that one. I found the peoples and was given the job to rescue someone outside. Did that and then had to go get that guys pass to get through the gates. I wandered around the whole place killing zombies and practicing different moves.

You can pick up extinguishers and throw them at the zombies damaging them and knocking them over. When they are in the water they take drowning damage which is good. Keep them down they die quickly. When they our out of water and you knock them down, walk over them and target their heads. With a blunt object you can knock it clean off. With bladed weapons during combat you get a critical hit or special hit and it goes into bullet-time. A nice way to savor the moment.

There are one or two side quests there you can do while your out looking for the card. If you come across doors they either cant be opened, have to be forced open or you just open it normally. Careful opening doors as there may be zombies directly on the other side. Its all pretty straight forward stuff. When you get to the life guards place there is a mini-boss or extra strong one that whacks you really hard and sends you flying. He wont kill you but DOES HURT! Its best to kill the other zombies around him then follow the little prompts to take him down.

All that remains is to clear out any remaining zombies and call the life guard on the radio. That's where I stopped for now will play some more later and continue on from there. Remember to look around and collect items that may be of value. You might get a recipe or two and you can make your own weapons. My first one I made was a nail stick. A small baseball bat with nails in it. Quite deadly lol.

Saturday, 3 September 2011

Ever wake up tired?

Have you ever had a good nights sleep, and yet you wake up feeling tired? I had that this morning. So I played some HAWX2 to wake me up. All that did was increase my burning need for a coffee. The profuse language echoing from my room that early in the morning did not impress my fkat mates in the slightest. So I decided to test my sleepy reflexes in Black OPS. All that did was increase my ever growing suspicion that the xbox is a fkn cheating wall hacking piece of garbage.

And yet I cant bring myself to throw it out! Ever have a morning like that?

Thursday, 1 September 2011

I took a personality test.... the result.......

Sensitive Doers are gentle, modest and reserved persons. They cope well with everyday life and like their privacy. With their quiet, optimistic nature, they are also good, sought-after listeners and other people feel well in their company. All in all, this type is the most likeable and friendliest of all personality types. Tolerance and heir regard for others distinguish their personality. They are very caring, generous and always willing to help. They are open to and interested in everything that is new or unknown to them. However, if their inner value system or their sense of justice is hurt, Sensitive Doers can suddenly and surprisingly become forceful and assertive.

Sensitive Doers enjoy the comforts life offers to the full. They are very happy in everyday life. Sensitive Doers are often gifted artists or very good craftsmen. Creativity, imagination and an especially keen perception are just a few of their strong points. Sensitive Doers are very presence-oriented; long-term planning and preparations do not appeal to them. They take life as it comes and react flexibly to daily demands. They do not like too much routine and predictability. Their talents come more to the fore when work processes are variable and there are not so many rules. Sensitive Doers like to work alone; if they are part of a team, they do not get involved in competitive or power games and prefer living and working together harmoniously and openly.

Your type, although belonging to the introverted doers, is also the most amiable and friendly in his dealings with others of all types. This special combination is the reason for your great flexibility. It enables you to work excellently and contently on your own to suit any situation, but also achieve extraordinary popularity and professional satisfaction as a member of a team. Here the precondition is a friendly, collegiate environment characterized by harmony and mutual respect.

You need a working environment without intrigue or political manipulation, and with the least possible deployment of elbows. Cooperation rather than confrontation, should be the order of the day. Colleagues as well as superiors equally appreciate your unassuming, congenial nature and your unbelievable sensitivity plus your attentive and generous ways toward others. In your presence, people simply have to be comfortable; you are not competition oriented, whatsoever.

You are almost limitlessly tolerant and always prepared to accept others as they are. As a consequence, you very rarely have problems getting along with different people. The only exception: when your private value system is hurt or you notice injustice somewhere. In that case, you can react quite forcefully but even in the most heated dispute you always try to argue respectfully and fairly.

Therefore it is very important that your work is compatible with your (high) values and ideals. In the long term, it is not satisfactory to just do any job with the sole objective of finding money in your account at the end of the month. You need the feeling of being able to totally identify yourself with your job, and to fully support whatever it is that you do every day. Ideally, your usually more practically- than theoretically-oriented activity provides you with tangible results. Then you can walk home at night feeling that you made the world just a little bit better than it had been in the morning - preferably for another human being.

Another important element is your wish to grow through your activities and to learn something new every day. You want to be challenged not just in your professional capacity, but also as an entire human being. Appreciation by others is not entirely unimportant to you. In spite of all your mental independence, you appreciate receiving positive feedback. Therefore, make sure that your work environment provides regular feedback that will continuously acknowledge your qualities. If these conditions are met, you will be a perfectly loyal and usually above-average engaged collaborator who is totally dedicated to his job and often able to deliver spectacular performances.


I got the test from some random email, junk email of course, but i deleted it so i cant really direct anyone to it.......

Tuesday, 30 August 2011

14th Century Knights Armour

I got the first piece of the armour today. The helmet its a bit bigger then i thought it would be but the weight feels good. And the cotton lining is quite comfy. Ill keep you buggers posted about the other pieces as they come in. The blog picture is the helmet. Im getting the pieces and weapons from

Security Blunders

I heard a funny story over the radio today during my delivery run. It would appear that security training is lacking in the eastern parts of this country. Two security guards were tasked to put a GPS tracking device on a convicted armed robber. They applied the device to the mans leg which is the usual place to put it. What they failed to realize was that the leg they put it on was in fact a prosthetic leg. So this armed robber and drug offender simply took his leg off and replaced it with another and went about his usual business until they caught him again.

Thursday, 25 August 2011

Damn it........

The cars woke up again this morning. Sounded like a V6 trying to sound like a V8 but it woke me up so the difference doesn't concern me. Being awake at 3:30 in the morning DOES!   AARRGGGHHHHH!

Thursday, 18 August 2011

Car Hooning

Do you ever wake up at somewhere between 2am and 4am to hear the sound of a v6 trying its best to sound like a v8 or higher? The penalty for getting caught three times speeding and hooning around is your car will be taken away and destroyed in a crusher machine. But i was listening to Pete Davies 360 show on mix 104.9 and a caller suggested an alternative solution. Take the car away and sell it at a government auction or something like that and give the proceeds to a charity. Or maybe put the proceeds into an account to help out the innocent victims of road crashes and grieving families, that are a result of hooning and speeding.

What other ideas could you come up with. Should these cars be taken away at all? Or should they be destroyed or simply fined?